I believe this is what causes the lag, as in recent games I now take the time to clean the fleet manager every once in a while (it is a real hassle to delete empty "New Fleet") and this has significantly reduced the late game lag that I had. 2. And when you enter a hyperlane, the fleet's location changes to "in FTL". I know for a fact its because a ♥♥♥♥♥♥♥♥ of loops try to execute at the same time because the game literally pulses with lag, and it still does it when you put the game on slow. I'm upgrading my PC and want to benchmark how much it improves Stellaris performance, especially in the late game. The game actually calls it that specifically. Stellaris Real-time strategy Strategy video game Gaming. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. As long as you play on normal mode mid into late game. i resume the game, and within 15 days it freezes. Pulling all pop data including all traits. Razorblade Oct 18, 2022 @ 10:14am. •. Should keep performance fairly decent. You could also try "tiny outliner" mod, since the normal font size for the stuff there is quite big, so you scroll "faster" in the sense you scroll by more things in the same time by reducing the size of the text/icons. The trick is that the game crashes between 2300 - 2400 and corrupts its saves so you can't even transfer your save to another platform. e. 35 or 0. Even with 2 games running at once, stellaris being the larger of the two, it still only caps out at 30% mem usage so its not the hardware. 5. Since Master of Orion, I've been an advocate of playing on smaller maps. So,. ) Late-game slowdown was a big problem when the game first came out, then it seemed like it mostly got fixed for awhile, but I played a couple of games before the Overlord dlc came out and noticed that late-game slowdown was a problem again. So if you wanted to make lag as bad as possible by the end of the game, what sort of things would you do?I kept trying to neutron bombard using the Colossus but even bombarding quite a few enemy ecumenopolis words with 80-100+ pops each and it still didn’t make much of a dent at the endgame lag. however the start was always decently smooth. The 3080 is plenty for stellaris graphics need, but the late game lag isnt caused by graphics issues. My problem is that the game will pause in the lategame but display that it's still running norml so I have to abuse my spacebar until it properly pauses and releases it again. I've played several 4X games before and they just skip past this issue by dialing back the scale so that it doesn't matter, by making everyone play hyperlane so that some semblence of strategy can be maintained, and/or by making every tool in the toolkit. 5 seconds and lag again for . Limit the FPS to obtain the "no-tearing" effect without the lag. 2 abcc] Noticeable UI lag/slowdown when selecting fleets consisting of a very large number of ships at the same time. Collapsing the individual outliner sections (not the entire outliner) can also help a bit. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. What PC do you have now? Stellaris is a resident sleeper when it comes to using full potential of your hardware resources. the fastest supercomputer on the planet could not run this game smoothly. , there is a bug in the current version which causes several second freezes during AI colonial wars, but a mild version of that bug could manifest itself as more of a lag on fast systems). i have no mods installed and have verified cache it happens no matter what game speed i use. I'm using an i7-4790 @3. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. (on an old computer) Is the game still like that? Will I start blowing through days only to have 1day/second in the endgame? Any mods help this out? I appreciate any opinions and. I don't know if its the extra habitats or what. But its a pop thing even though lately its a lot better. The AI for what is worth, does the same, adding to this pile greatly. Fixing late-game lag. You can also set tech cost to 0. Reducing the number of habitable worlds is. 3 patch. That may just be a failure of my recall, and i hope someone else will have a good answer for you. So my game freezes late game (2400+) . Is there a way to fix or help with late game lag? Its completely unbearable :The end game crisis did not even started and my empire+my allies are super advanced, makes sense that the xbox is struggling with the amount of planets and stations. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. e. Mar 30, 2020. The most important addition is of course better optimisation, so that the endgame doesnt slow to a crawl. But Late game it could be up to 5 or even 10 tims longer. in a number of setups that causes the lategame lag to just become a slowdown - so the game runs like syrup, but it runs #1. Edit: lag isolated to. Duder Apr 8 @ 5:27pm. Problem iwth that is, by the end game, species because absolutely unmenagable. Either I am extremely lucky (extremely unlikely) and the vanilla game actually is crashing often late game or OP is running mods that can't handle late game too well. As the other poster said, I'd still suggest Gigastructures. One month in 30s also isn't a bad speed. I have lag, but really no worse than other games like this like Distant Worlds. 7 update, but when I loaded a late-game 2. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Stellaris is not a static game; it is ever-evolving, and every DLC release adds more complexity. ) but get over yourself PDX. The late-game lag in Stellaris is a big issue, and it’s easily the hardest’ crisis’ you’ll have to deal with. I did some digging around and found that some major causes of late game lag are large number of. The amount of ships seems to be irrelevant, only the fleet power number contributes to the lag. Originally posted by Elitewrecker PT: 2500 is the default game end date. I also can't control the mousewheel speed from Windows, i. 4, to address the performance issue that appeared for many of you with Tuesday's 3. 1. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. LoiteringAround. Stellaris is Stuttering. #8. How much does the number of stars effect performance?The main complaint that "habitat spamming" causes late game lag is widespread enough that the developers have acknowledged it and promised a solution. , and factions the galaxy got the better performance gets. To fix Stellaris late game there need to be goals to work towards which naturally tend to end in a resolved-game state. I haven't encountered any crashes with vanilla large late-stage game. Constantly opening/closing menus will slow down the game. 45. Even if I change the display to windowed, it freezes so badly, it produces two windows. It condenses jobs and pops into like 10 per planet, any more pops are converted. I'm playing on a laptop with an NVIDIA 950M graphics card. This fix works on any galaxy size and any map settings. . If your empires tend to have many different species in them, synthetic ascension will help reduce some lag. 9 will improve performance as Paradox will do some changes to pops so everyone has much less pops and each patch also slightly improves performance. You can also set tech cost to 0. That's why there's late-game lag. #16. LostThyme •. Those last 3 are the most important settings. Building a new R5 3600 machine next week and excited to see what 1000-star games are like. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. ago. 2 Drive = Late game was about the same as mid game, which was similar to early. Advertisement Coins. 3 Open Beta is to address some of the concerns raised by the community regarding mid and late-game population growth. There is no reason to play this game otherwise. . Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. 25 and reduce the end game year back 100 years so the game doesn't have to run for so long and more stuff happens. Population is what causes game lag with how many calculations that run around them. Business, Economics, and Finance. 3. This is especially common in empires where crime/deviancy is a problem. Game is paused during demo, outliner sections are collapsed and outliner update rate is decreased. Having lots of small sectors should help with the lag. It takes quite a long time to reach the point where its unplayable, and its settings dependant at that. ii. AGEOD Team. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. In general performance slows down a good bit after 2375, so if you stick with default, you may never actually see endgame because you quit after it slows down. I'm running a Ryzen 7 3700x, superior to your CPU, and there is noticeable slowdown in the late game, worse than. This would be easier to calculate because its just a simple set of numbers being. My thinking is that all the late game lag is due to ♥♥♥♥ programming/engine not my i5 with a 1060 gpu. Pathing isn’t too expensive but there are pitfalls that cause the AI fleets to bug out and attempt to repath dozens of. 8 comments. Growth Required Scaling – . 5 seconds, then lag for . My game lags to single digit fps and has multiple second input lag when selecting large fleets. I did a quick test, essentially making pops need 1/10th the progress to grow and found that it actually improved my performance substantially. Well first you may want to ensure you have Xeno-compatibility set to “off” before starting any game. Hi! Does anyone have any tips regarding the late gmae lag? I find myself beign unable to finish any game, most of the time I didn't even make it to the late game crisis because the game becoming such a slogfest before that time. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. -[Class Solidification]. The main thing that causes lag is apparently pops. The answer is simply none. Almost all the galaxy is colonized and lots of stuff is happening. vinhed •. Jul 21, 2022. ) but get over yourself PDX. #3. #2. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible) the. I would suggest making a 800 star map with 2-3 less AI and see how it reduces lag. 3. Population is what causes game lag with how many calculations that run around them. Close all the outliner sections. I know for a fact its because a ♥♥♥♥♥♥♥♥ of loops try to execute at the same time because the game literally pulses with lag, and it still does it when you put the game on slow. So before Federations patch, the game would slow down after 150 years or so, at late game. The late game is by far the worst problem Stellaris currently has. Also, the late game can be the part of the game when you challenge the fallen empires, if you haven't done so already. Prior to the 2. I thought it was just the planets having higher quality graphics or something - hence, more GPU power needed. 1. Stellaris Real-time strategy Strategy video game Gaming. e. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. I noticed that in late game, theres a dramatic slow down which seems to be from gateways and l-gates. Mods really can cause alot of lag. Before I upgraded my hardware, I benchmarked Stellaris with my save file. These are also important for improving late game performance by slowing pop growth. It appears to be the amount of vacant jobs doing calculations for eligible pops that contribute a lot to the lag late game. Either way the issue itself is the specific number of. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). Make sure xeno-compatability is turned off because it lags the game a ton. 3. Showing 1 - 2 of 2 comments. also hive minds don't effect the piracy calculation since they don't generate any. Originally posted by Bob Vanus: It's not graphics, the games multicore support is just shoddy. After I disbanded all my science ships, the lag was almost. Azunai Aug 25, 2018 @ 7:20am. I'm getting sudden lag in the late game. 0. #9. Very excited for the 2. Specs: i9 9900k Cpu, 2080ti gpu, 32 GB Ram, SSD. So after the Utopia/1. Claims by the gaming community who play stellaris, after reading the game requirements here on Steam (i-5 3470k) I am having doubts on hyperthreading This causes me pain and suffering, so. The file started at 2356. Stellaris Stuttering p2. But that specific fleet out of all of my fleets is the one that causes my game to lag if I click it, so I just deleted it. Did the release of the recent patches, fix the lag problems of late game, or are they still a big problem? Advertisement Coins. Not. As populations baloon this obviously becomes a problem. RULE 5: A photo of a tweet proving this is true. 3. For quire a few reasons: 1. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. the more shit there is in a galaxy, the more the game can eventually lag Hi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. Try a no bypass run on a barred spiral. 1. it mostly struck when the game had gone to long which was pretty common for me because i like long games. In late game the time advancement may slow down a bit sometimes, but not the fps. All of those bypasses cause such havoc during big wars with all or the calcs to determine fleet pathing. Also, when habitable worlds are rare the game is more interesting. The control panel pops up soon as the game loads, do NOT close it because many settings can only be changed right at game start. the main reason for lag in end game is the internal ai trying to calculate too much stuff. Stellaris is my. If you have something like that, breaking a big sector into smaller sectors is recommended until it gets patched. Stellaris > General Discussions > Topic Details. Being a beta there are some issues, but performance is WAY better than anything between 2. Good shield and armor. It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. Infinity's late game performance mod introduced many tweaks in the game. I want to paint the map with my spawn! My seed! Well, good news! I have been making a mod that halved pop count, and has. Sadly this will never be fixed as mentioned until they make a Stellaris 2 and/or rework/recode the game and maybe use a better game engine that actually uses more than 1 CPU Core then and. The way you fix the lag is by going to steam, right-clicking the game, selecting “properties”, and disabling “game theatre” and “steam overlay”. Really enjoy long drawn out games where I can plan and micromanage. I've been playing this game for quite a while, nearly have the galaxy conquered and I have fleet power…As with hoi4 late game lag, just force limit something. This seems to be brought up a fair amount, I used to blame the late game slow down on my pc. There's plenty of hard-code processing of pops happening, other than just weight block evaluations for job suitability. About 1-1. Report. lol, inb4 they add a vic3 option to disable migrations. Also, as an IT guy, I can tell you that keeping your system clean is very important too. Small map has helped late game lag for me. The objective behind the changes introduced in the 3. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. There are currently no buildings in Stellaris (except FE buildings) that produce stuff without generating jobs. Genocide. You have probably noticed that a ingame day passes much slower than it did when you first started the save. 25x , playing on smaller galaxy sizes, and tweaking the pop growth curve settings to make pop growth slower. Aren117 Aug 29, 2019 @ 12:23pm So you made a mod that rips out 99% of the fun in the game. I upgraded to a Ryzen 5 3600 a few months ago and since then even. If I zoom in and look at a reasonable area, my FPS will drop to 35ish. 8GHz should be good enough to handle early to mid-game. Pathfinding of ships costs a lot of performance though, even if they aren't. I have played Stellaris a bit now and i have never encountered any serious late game lag. The lag is also inconsistent between saves. #4. You can tie the FPS to the refresh rate but double it or half it. Whatever the tick that does the majority of the game calculations causes a hiccup. Hopefully Paradox will require all mods to be distributed zipped at some point. The lag is so bad it drops me to 6-10 FPS and I can't figure out the cause. Then you haven't played in the circumstances which cause the late game lag, or you're getting it and not recognizing it. Calen Nov 16, 2020 @ 7:39pm. 3. not talking about FPS here, thats fine, im talking about massive, appauling game engine lag. But Late game it could be up to 5 or even 10 tims longer. I already had the standard Stellaris late-game lag, but under 2. Last is CPU speed. So i own stellaris since 2017 but i never played it for too long because i just dont enjoy small maps i was usually playing 2000 star galaxy with more than 40 AI empires and the game started to lag very badly after 2400 (I also like to play all the way to 3000). I run the game at 120+ FPS, I have very little lag even late game on. Yeah that’s the cause of lag. and i can only close the game with task manager. 9. CryptoEnd game lag is still sorta there, seems better but still exists. 7 was the worst time of the game. It ran fine for me. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. The amount of ships seems to be irrelevant, only the fleet power number contributes to the lag. Try playing Factorio if you want to try playing an optimized game. Stellaris: Bug Reports. I removed Real Space plus the submods so I'm not sure which exactly causes it but if you're having crazy late game lag, maybe get rid of Real Space and see?i. . In fact DWU generally runs worse than Stellaris for the same amount of stars in a galaxy. I get lag as well but only once the L-Gates start operating! And as it goes to Late Game Stage the lag worsens. Proponents of the rework pointed to the improved state of late game lag, ease of late-game population management, and elimination of Ring World spam as benefits. 09MHz (slightly overclocked) on a ROG Maximus VIII. Watch on. Warp or hyperdrive only seems to reduce late game lag for me. Meaning your sweet 8 core processor works 8. 1 - As we all know - Endgame lag, the game checks every pop, every day for anything. 7 update, but when I loaded a late-game 2. This causes A LOT of lag, even in the early game. Few months ago it ran fine on my laptop that's half as powerful as my desktop. There are way too many ships in this game, there should be a stepback in fleet fizes, i would argue a mid game fleet should have maybe a really expensive battle ship, about 2, 3 cruisers and maybe 20 crovettes and 10 destroyers, fleets are just ridiculous this game, consider the amount of processing required for all those projectiles, missiles. I also keep fleetsizes around 100k which seems to help. Selecting main battle formation (mapped to group three) causes severe lag when scrolling the unit selection window, map, and otherwise controlling the game with them selected. Go to Stellaris r/Stellaris • by GlompSpark. There's plenty of hard-code processing of pops happening, other than just weight block evaluations for job suitability. #4. Well Idk if I'm the only one who has this experience BUT most ships 50K+ stronger when clicked accumulate stuttering, by the time they're 100K+ In early late game clicking them causes astronomical lag/stuttering but quickly deselecting the lagfleet the game goes back to being smoothe af, no lag. Reply. Fix Late Game Lag. 7 update, but when I loaded a late-game 2. I always found that game difficulty tends to buff early game AI, not late game. Stellaris will delete the commands everytime you exit and you must put the commands in the console when starting Stellaris. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. For the love of god, stop adding features that slow down the game more and more until you fix late game lag. And those were long, meaning 1-3 secs, lags, not in late game. Actually your CPU is not good enough to run this game without lag regardless of what you might think. Increasing Late Game Stability. Civics Expanded+. Very little slow down. 3 which brought major late game slowdown to my game for the first time. It starts incredibly fast but after 30 years or so, the game is so slow on fastest game speed, takes a second for a day almost. As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. The best way to fix end-game lag is to not buy DLC. 2. 0. Thinking something causes bug somewhere that makes this happen as previously was different kind of lag then I encountered now. ♥♥♥♥. Now it lags. The solution was to add a game setting to prevent being able to take it. If you don’t mind a bit of genocide, world cracking is a great strategy for speeding up game time. The late-game lag in Stellaris since the patch is significantly worse than in other Paradox games. Monthly lag. And yes, it did significantly. Stellaris is just poorly coded, this amount of lag isn't even there when i run a 3D render software in the background. 1. The freezes get longer until every freeze there the program doesnt even respond in time for. Go to Stellaris r/Stellaris • by Anakin1882 Celestial Empire Late game too slow. Please find more details below. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. You can also do the following: 1. Mods can cause lag. When your late game becomes '15 seconds to pass a day', something is wrong because you would very likely give up instead of finishing it. I was getting really tired of in-game lag on my 6-year old computer. Not sure what to do…No cause I dont know if it will make a real difference or not I upgraded from 6600k to 13600k and I've noticed a big difference, but it will inevitably lag with large galaxies in endgame. For quire a few reasons: 1. It was bad but managable. I found the Yuht precursor relic that gives colony ships +1 pop. Memory Leak? In my latest game everything slowed down to a crawl about 120 years in. NoDMoD Oct 19, 2021 @ 3:46am. Lag comes from a number of sources; some of them can be alleviated with mods and others can't. So basically, in order to speed up the game, lower them number of pops, get a better CPU, or both. Add a Comment. Part of the equation really is that Stellaris is pretty CPU hungry and probably always will be. the games #1 reason for lag is the internal ai trying to calculate stuff for pops and if you have, say for example, 4k pops. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. I managed to reduce lag by reducing the number of *habitable planets* and *primitives* to x0. But now I am using Geforce Now, it should be running as well as a modern console at least, and usually runs fine. It also helps (a smaller amount) to turn down the habitable worlds setting. 3 beta patch but it doesn't seem to play any better than the 2. I prefer 2. 2400 is the default endgame, and 2400 is the point where lag really hits. Yeah it is a Federation Fleet, but its one I made and it only has 20ships. I don't know what the details are but it seems to do with having particularly large sectors causing serious lag. By mid game it gets even worse - random FPS jumps every second anywhere between 40s and 120. Honestly, one of the reasons I have so much time in Stellaris is because it is so close to being truly great. The problem, as I see it, is that one processor out. I don't have great hardware with a I7-4790K,. NFL. So I removed almost every species trait from the game. I've never experienced "lag" in any Paradox game. Fewer empires = fewer calculations. Also don't make HUGE sectors. Rule 4: I'm having trouble with late game lag and want to know what causes it. The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). I don’t notice my game slowing down that much in the late game and my cpu is an i7-4790k and have 12gb ram with a gtx980. ago. There is the "ScanLine Sync" option to play with. Late game stellaris is a chaotic place, full of lag. Late game performance tips that work. This forces me to downsize from playing medium galaxies, to small. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. I've heard Xeno-Compatibility causes huge amounts of lag because it makes the amount or species balloon to a huge degree, and Pop actions are determined by species, not empireHave a trade/piracy/convoy screen. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). population before lagg starts. 0 coins. Maybe it's a problem with the graphics card. But late game lag gets to be terrible, and my system is no slacker. The problem lies in the lack of CPU threads the engine makes use of.